Finally managed to scrouge up some time for this review!
The puzzle-solving duo are back again for another adventure! Layton's former mentor, Dr. Andrew Schrader has obtained the notorious Elysian Box, rumored to have killed all who opened it and fearing this, Andrew wrote a letter to Layton to continue his work should this happen. Sure enough, Layton and his assistant Luke arrived at Andrew's apartment only to find him dead and the Elysian box gone. Thus begins the duo's adventure across country to find the box and solve the mystery behind the rumor.
That is basically the premise of
Professor Layton and the Diabolical Box, although there is the obligatory twist that comes near the end. So far, Professor Layton games have very simple plots, yet their charm lies in its execution and characters. At times the plot was slow because of the difficulty of the puzzles, especially the block-sliding ones. In addition, perfectionists will want to spend their time tapping every nook and cranny for hint coins, which further slows down the pace. However,
Professor Layton and the Diabolical Box is certainly much more interesting and lengthier than the first, and the ending will certainly move one to tears, cliche as it may be. I especially love the increased number of animated cutscenes and voice acting - the EPIC scene near the end made me SQUEAL. I already love the pairing of Layton and Luke - Professor Layton is basically my type of protagonist like Hercule Poirot from Agatha Christie. Basically you don't see them undergo any major character changes throughout, however, you do find out more about their little quirks - like Layton's ability to fence, his love of tea and adherence to gentlemanly mannerisms.
The gameplay is pretty much the same, although there are a few minor improvements in layout and interface such as new mini-games in the Professor's Trunk and Layton's Challenges. As the saying goes, if it isn't broken, why fix it?
Professor Layton and the Curious Village brought something fresh and new to the table when it first appeared, subsituting MENSA puzzles in place of RPG battles and platformers, while retaining a moving plot. Although there really isn't much replayability after finishing the story and solving all the puzzles, it makes the whole experience memorable.
Background music in games like this are seldom noticed but I did this time around, which goes to show the improvements they've made, Some tracks are memorable and firmly establish their purpose (when you hear it you think of that senario). Of course, take too long to solve the puzzles or to read the conversations and the repeating music will grate on your ears, but nothing that mute volume can't solve. The theme song at the end is Salyu's [iris ~Shiawase no Hako~] and I have to say that their music box version is so much more AWESOME than the single itself.
As you can see, the Professor Layton series has remained one of my favourite series of all time ever since I played the first last year, and I can't wait for more to be localized in North America so I can import them. Apparently they are making it Star Wars style, with the 4th, 5th and 6th games coming out first to be followed by the 1st, 2nd and 3rd.
Highly recommended if you have a DS and love a challenge.